This document is not a step-by-step instruction manual for the motherboard experiment. Rather it is a reference for material you will be responsible for on Monday's quiz. As far as the motherboard experiment goes, I will be leading you through the installation of the equipment during class.
If you miss Wednesday's class, or if you weren't able to get your PC up and running, you can come in during open lab hours to see if you can get it working on your own. Be sure to check out a harddrive, memory, and CDROM from me during office hours before you come though. These items are locked up and will not be accessible by the GAs or workstudies.
It is not a question of whether static electricity will damage components, it always does. Sometimes, it may take a day or two for the damage to appear, but eventually the computer will begin to have random failures and then finally the damaged component will fail. A major goal of opening a computer case up for upgrade or repair is to not have to open it up again later for an additional repair.
You cannot predict when static electricity will occur. Yes, static electricity is worse when conditions are dry, but do not depend on that. A small spark from the back of your hand to a hard drive can destroy the drive.
To avoid damaging components with static electricity, always, always, always touch a metal part of the computer's case or some other large piece of metal to ground yourself before even reaching close to any electronic components.
There are also wrist straps that you can wear to safely ground yourself without restricting your movement. There are two parts to a wrist strap: an elastic wrist band and a coiled wire. Simply attach the alligator clip at the end of the wire to the computer's chassis and attach the other end of the wire to the snap on the wrist band. As long as the user is wearing this wrist band, he or she is statically discharged.
Anitstatic Wriststrap
Improved mobility is only one benefit of the wrist strap. Each wrist strap contains a fuse that acts as a protection to the user in case the metal clip touches a high voltage source. Instead of shocking the user, the fuse blows and disconnects the user from the wire. Unfortunately, once this fuse blows, the wrist strap is no good and must be discarded. It is good practice to check the fuse in each wrist strap on a regular basis.
If you or your lab partner are found not following anti-static procedures during any portion of the lab, you will automatically forfeit 10% (one letter grade) of your motherboard lab quiz grade.
For every connector on a PC, there is only one way it should be plugged in. Some of these connectors are "keyed" so that they only fit one way, but some of them are not. For the ones that are not, you must learn the method to identify the correct orientation before installing the connector. If you plug one of them in backwards, you could cause physical or electrical damage to the device. Therefore, it is critical that you know how to plug them in correctly.
Every cable designates pin 1 by coloring or marking the cable somehow. Usually, it is colored red. Sometimes the connector is marked too. It might have a small triangle etched into the plastic of the connector indicating pin 1.
As for what you are plugging the connector into, the pins on a motherboard or device should have a pin 1 indication too. Typical indicators are:
As long as you follow the practice of always lining pin 1 of the cables to pin 1 of the connectors, the devices will be connected properly.
It is extremely easy to break or bend the pins that connect these devices together. Please take extreme care when connecting or disconnecting these devices. This includes pulling connectors off straight rather than at an angle or by prying one side up at a time. It also means that you shouldn't force connectors together. If your connector pins are bent, try gently straightening them before connecting your device to them.
Power supplies typically look like a rat's nest of wires. These wires are separated into two main groups: motherboard power connections and peripheral power connections.
To begin with, the motherboard requires multiple levels of voltage and multiple sources for proper operation. Therefore, the connectors to the motherboard tend to appear complex. The figures below show the two main types of motherboard power connections that you will see.
Older AT Power Supply Connections for a Motherboard
Source: Beeson, Dan L., Assembling and Repairing Personal Computers,
Prentice Hall, Upper Saddle River, NJ, 2000, p. 33.
Newer ATX Power Supply Connections for a Motherboard
Source: Beeson, Dan L., Assembling and Repairing Personal Computers,
Prentice Hall, Upper Saddle River, NJ, 2000, p. 33.
It is particularly easy to destroy a motherboard with the older AT-type power supplies by connecting the power connections wrong. As shown in the diagram, there are two flat, white connectors with six wires going into them. These are the wires that provide power to the motherboard. They connect in a line to connectors on the motherboard. Note: These connectors can easily be swapped as they are not keyed. This will ruin the motherboard if connected improperly! Make sure to plug them in so that the black wires of both connectors are next to each other. If you are unsure, ask before plugging them in.
As for the rest of the wires coming out of the power supply, these provide voltage to the peripheral devices installed inside the PC's housing. These include harddrives, floppy drives, CDROMs, and other storage devices. Each of these connectors contain four wires/sockets. Of these, there are typically two types: smaller (about 1/2") white connectors that provide power to floppy disk drives and larger (about 1" wide) trapezoidal connectors that go to all other devices.
Harddrive/CDROM Power Connector |
Floppy Power Connector |
The basis for all of your connections will be the mother board. The lab stations you will be working at should have the motherboard outside of a case with all of the necessary hardware surrounding it. The previous user may have left the motherboard in a state of full or partial completion, but it would benefit you to build it yourself.
The figure below represents a common motherboard.
Top View of a Motherboard
There are two connections for the floppy drive:
Hard drives, CDROMs, CD-R/Ws, and some other devices such as ZIPTM and JazzTM drives use a cable configuration called an IDE interface. Like the floppy cable, this is a single cable with three connectors on it. Unlike the floppy cable, it is a 40-pin cable and it does not have a twist in it. One of these connectors plugs into the 40-pin IDE controller connector found on the motherboard. (It might also be connected to a plug-in adaptor card.) The other two connectors go to the drives.
Since the IDE interface allows for up to two drives on a single cable, you need to be able to configure the drives so that one is the primary drive and one is the secondary. These are sometimes referred to as "master" and "slave" respectively.
Configuration is usually done with a small device called a jumper. A jumper, the blue block in the figure below, is used to straddle two pins on a circuit board to create a "short circuit" or electrical connection. The outside of the jumper is plastic, but a metal strip inside of the plastic is what connects the two pins.
Placing a jumper on the MA pins (one of three vertical pairs of pins sitting between the IDE connector and the power connector) makes the drive a master while placing a jumper across the pins SL make it a slave. If only one drive is on the IDE interface, it should be a master.
Your motherboard or plug-in adaptor card might have two IDE interfaces allowing for a total of up to four drives. Connect the hard drive that you wish to boot from as the master on the primary IDE interface.
Remember to observe the pin 1 orientation of the cable. If there is no marking on the drive as to which pin on the 40-pin IDE cable is pin 1, then assume it is the pin closest to the power supply connection.
Lastly, each drive needs to have one of the power connectors from the power supply connected to the power input on the back of the drive. Select the appropriate 4-pin connector and insert it into the back of the drive.
Memory has gone through many iterations over the past 20 years. The first ones used in PCs where individual chips with two rows of pins that were inserted into sockets on the motherboard. But as has been revealed during our study of interfacing memory to the microprocessor, if we are to use larger memories, then we need more address lines. In addition, increases in the number of bits being stored per memory location requires more data lines. Therefore, the memory devices have required more and more pins to be connected to the processor. The table and figure below give a quick look at the development of PC memory.
Memory Term | Number of pins | Sizes | Comments |
Dual Inline Package (DIP) | Approx. 24 to 32 | 1K to 32K | Very old technology (pre 1990's). Memory chips plugged directly into sockets on the motherboard. |
Single Inline Pin Package (SIPP) | 30 pins | 256K to 16Meg | A single line of pins running along the edge of the memory board were to be inserted into a socket on the motherboard. Problems occurred often with pins bending or breaking during installation. |
Single Inline Memory Modules (SIMM) | 30 or 72 pins | 4-32Meg | Solved the SIPP problem by taking off the pins and making a connector that the memory stick "clipped" into. The pads that used to be soldered to the pins of the SIPP became the connection to the socket on the motherboard. Pads on opposite sides of the memory stick were duplicates of one another. |
Dual Inline Memory Module (DIMM) | 168 or 200 pins | 32-256Meg | Increased the capacity of the SIMM by disconnecting pads on opposite sides of the memory stick thereby doubling the number of connections to the motherboard. Also increased the length of the memory stick to increase the number of connections. |
There are two types of modern memories: SIMMs and DIMMs. Both plug into the motherboard in long, low connectors with "fingers" at each end to hold the memory sticks after they've been installed. Both are also "keyed" so that there is one way to install them onto the motherboard.
The SIMMs (the older of the two) slide into the connectors, then tilt back until they click into place. If they don't click, don't force it. They are keyed so that they fit snuggly into the connectors only one way. Try to turn them around and see if they work any better the other way.
DIMMs slide straight down into the connectors following vertical channels or guides that support the sides of the memory stick. Once the memory stick is seated properly in the connector, a lever at either end holds the memory in place. To release the memory, push the lever away from the memory card and the memory stick will eject.
Usually, the memory connectors/slots on the motherboard are numbered. Almost every motherboard must have memory installed beginning in the lowest numbered slot. Some SIMM slots also are set up so that you can only physically get to some of the slots if other slots are empty. If there are no numbers, assume that the memory is to be installed beginning with the slots closest to the processor.
During the course of this lab, there will be no need to remove or install a processor. For the sake of instruction, however, it would be nice to at least show you how it is done.
Processors use what is called a Zero Insertion Force (ZIF) socket. These sockets use a lever to grasp the pins of the processor to hold it in its socket.
To remove a processor, first locate the ZIF lever.
Raising the ZIF lever will release the pins of the processor.
Now you should be able to pull the processor straight out from its socket. If you do this, be sure to note the orientation of the processor. Some motherboards do not give very good pin 1 references for the processor thereby making it difficult to reinsert the processor with the correct orientation.
In order to test your installation of the motherboard devices, we need to have some basic I/O installed. There are two round connectors pointing off the back of the motherboard with 6 sockets for pins a a slot in the center. These connectors allow for a PS/2 type keyboard and mouse to be attached to the motherboard. Usually, there is printing on the motherboard to indicate which connector goes to the mouse and which goes to the keyboard.
The mouse and the keyboard provide input to the motherboard, but we will also need output. VGA monitors are connected to the motherboard using a DB15 connector, a fifteen-pin connector (3 rows of 5 pins) that is shaped like a tall, skinny "D" laying on its side. Connect the monitor to this connector.
Due to the number of components it takes to run a PC, there are a number of reasons why it might not come up. There is no substitute for experience. Once you've put a bunch of these things together, you'll know what to look for. In the absence of experience, however, there are a couple of things you can check first.
Short beep | System should be working correctly. |
No beep at all | System is dead. Check IDE connections or power supply. |
Continuous beep | Check power supply. |
Repeating short beep | Check power supply. |
Short beep followed by a continuous beep | Something is wrong with the RAM. It is either installed incorrectly, it is incompatible with the processor, or it is bad. |
Long beep followed by a short beep | The BIOS is having trouble communicating with something on the motherboard. |
Long beep followed by 2 short beeps | Video error. |
Long beep followed by 3 short beeps | Video error. |
Short beep followed by a long beep accompanied by no video output | Video error. |
Short beep accompanied by no video output | Video error. |
Short beep but no boot-up, possibly just a blinking cursor | Bad harddrive O/S install. |
Developed by David Tarnoff for the Spring 2002 sections of CSCI 2150 at ETSU